Coming Soon
Born Punk
Our debut game
Bornholm, 2155. The Danish island has become a neon-lit sprawl of corporate towers, underground bars, and rain-slicked streets. Beneath the surface, something ancient is stirring.
Three strangers — Eevi, a former combat hacker living off the grid; Mariposa, the CEO of the island’s most powerful corporation; and Faxina, a malfunctioning android with no memory of her past — are each possessed by mysterious entities in a single night.
Forced together by circumstances none of them chose, they must unravel the connection between their possessions, the island’s buried history, and a conspiracy that reaches far beyond Bornholm.
Born Punk is a cyberpunk point-and-click adventure inspired by the golden age of the genre — The Secret of Monkey Island, Beneath a Steel Sky, and the Sierra and LucasArts classics that defined it. Three playable characters, each with their own storyline, converge in a tale of ancient forces, corporate greed, and the question of what it means to be human.
The game features full professional voice acting, hand-crafted pixel art by Indrek Plavutski, and a synthwave soundtrack by Jeff Kurtenacker — the composer behind WildStar and World of Warcraft.
The Studio
Insert Disk 22
Insert Disk 22 is an indie game studio based in Melbourne, Australia. The name is a nod to one of the most iconic jokes in point-and-click history — a moment in The Secret of Monkey Island where the game asks you to insert a disk that doesn’t exist.
The studio was born out of a love for the adventure games of the late ’80s and ’90s. Its founder, Falko, has been a PC gamer since 1984, cutting his teeth on Sierra and LucasArts classics — starting with Leisure Suit Larry at the age of four (“interesting experience as a four-year-old”). In the ’90s, he coded small freeware games, including an office building simulator he sold four copies of at age 17. Those games are now lost to time.
Life pulled him in other directions. Born in Germany, Falko lived across Europe — Vienna, England, the Netherlands, Berlin — before moving to Australia in 2014. He ran a translation and business consultancy for eight years, then became a Twitch partner and YouTube content creator. But something nagged at him.
The solution was obvious — make a game. Development on Born Punk began in late 2018. The project quickly attracted talented collaborators from around the world: pixel artist Indrek Plavutski from Estonia, architect Jean Czerny providing concept art and world design, voice actress Amanda Day as protagonist Eevi, and — after a wildly successful Kickstarter — composer Jeff Kurtenacker (WildStar, World of Warcraft) joined to create the synthwave soundtrack.
The Kickstarter campaign launched in February 2019 with a modest AU$14,000 goal. It funded within 24 hours. By the time it closed, 919 backers had pledged AU$48,301 — 345% of the target. Stretch goals unlocked a third playable character, in-game radio stations, the full Kurtenacker soundtrack, and translations into Polish, Portuguese, and Italian.
The journey wasn’t easy. COVID-19 hit hard — personal losses and team members who had to step away permanently. But development continued, supported by a Film Victoria production investment grant. Through it all, the studio held to its founding philosophy: games with heart, humor, and hope.
Born Punk launched on June 17, 2022, to positive reviews. Adventure Gamers called it “outstanding.” GamesHub gave it 4 out of 5, saying “the creators can firmly count me in for whatever is next.”
Now, the next chapter is underway.